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Table Tournament Rules |
TOURNAMENT RULES - TABLE GAMES 1. The normal rules of Tantrix apply. 2. Game Start : Both players should check the clock is set correctly and that the bag contains a complete set of tiles. Once the game has begun it will be scored even if the set is incorrect. Players should use their first preference colour or reach agreement taking into account second preferences. Players can choose any colour if their opponent has not registered a preference. Colour markers must be used to indicate the chosen colours. Names and colours should be noted on the score sheet before the game begins. Each player takes one tile at random from the bag. The player with the higher-numbered tile will start. The two tiles are put back into the bag and six starting tiles are picked at random by each player, placing them face up on the table. The 2nd player starts the game by pressing the opponent’s clock. 3. Game Play : Players should draw tiles quickly and without looking inside the bag. Players may never touch their opponents' tiles and should not move (or hide) their own tiles during their opponent's turn. When testing a move it is ok to place the first tile close (but not touching) to the Tantrix and any other forced tiles a little further back. The actual move is confirmed when the player’s hand first enters the bag to take a replacement. When the bag is empty, the move is confirmed when the tile touches. Players must pick up a replacement tile after each move, even if they feel sure of their move sequence. When a player’s turn is complete they must press the button to start their opponent’s clock, but only after picking up their last replacement tile. If a player forgets to do this, they should start their opponent’s clock as soon as they notice. At the end of each turn it is customary to hand the bag over to other player to hold the bag while completing their turn. The player holding the bag must not look inside, and should only put their hand inside to pick up a tile or to count the number of tiles remaining in which case they should announce what they are doing and share the result with their opponent. The player who takes the last tile from the bag should announce that the bag is empty. When the final move has been played, the clock must be stopped by switching to Pause. 4. Time limit : Players must complete all their moves in UNDER 20 minutes. A player who takes 20 minutes or more loses 1 Tournament Point (TP) per full minute overtime and their opponent gains the same. For example, 1:00-1:59 overtime incurs two time penalties. The combined TPs for a game always add up to 20.0 and no player can score more than 20.0 TPs or less than 0.0 TPs from a single game. 5. Game End : When the game has finished, the score sheet must be completed and signed by both players, then handed to the Controller. The Tantrix must be left intact and the clock paused until both players have signed the score sheet. If a player’s time exceeds 25 minutes, the Controller can stop the game and adjudicate the final tile and TP score. 6. Mistakes : It is the responsibility of both players to check each other's moves. Players noticing a simple error should announce it during normal play. However, when a serious mistake is spotted the clock should be paused. If a tile has just been removed from the bag, the tile should be kept separate until the situation is resolved. The player who called the pause must identify the problem and both players must agree on a solution to the problem. After the correction, the clock is restarted and play continues. The Controller should be called when one player is accused of gaining an unfair advantage in any way, e.g. trying to stay under the time limit or causing their opponent to go over the time limit by not checking for forced spaces properly or not checking that their moves are legal. 7. Defaults : If a player does not arrive for a game within 10 minutes of the scheduled starting time a default win (usually 15.0–5.0 TPs) can be awarded by the Controller. 8. Tiebreaks : If players are tied on TPs and need to be separated the TPs scored in the games played between them should be used, then by number of wins, then by the sum of the actual margins, and finally by who has scored the most tiles overall, ignoring opponents' tiles. 9. Cheating : Anyone caught cheating risks being disqualified from the tournament and banned from future tournaments. Cheating includes: Taking notes during a game, getting outside help or using recorded information of any kind, making illegal moves deliberately hoping your opponent will not notice and putting undue pressure on your opponent in order to distract them. 10. Spectators : Spectators must NEVER interfere with a game in progress even if they think that interference might be helpful. If in doubt they should refer to a Controller. Phones should be switched off, chatter and distracting behaviour kept to a minimum. In particular please be sensitive to players making moves while in time trouble. 11. Colour-Blind : In order to facilitate the participation of colour-blind players, a limited number of special colour-blind sets (green links replaced by white) may be made available. Since it is unlikely that any non colour-blind player would choose to play as white, in order to ensure that the colour-blind player does not always get to play with their first preference colour, the non-colour-blind player may choose both their own colour and the colour that the colour-blind player will play with. Non-colour-blind players may agree to play any game with a colour-blind set (e.g. in order to get used to it in conditions which favour neither player before facing a colour-blind player in a later round), subject to enough sets being available. 12. Disputes : Players should try to resolve any disputes between themselves in a friendly manner after pausing the clock. If this proves impossible, they should ask the Controller for a ruling. The Controller's decision is final. 13. Mistake Appendix : When a mistake or illegal play is made, use common sense on how to fix the game. Here are some guidelines for special situations: IF A PLAYER HAS MORE THAN 6 TILES: The surplus tiles are removed at random by the other player, unless both players agree which tile should be put back, e.g. the last tile picked up. IF A PLAYER HAS FEWER THAN 6 TILES: The guilty player immediately picks up the extra tiles needed. ILLEGAL MOVES: Surrounding a forced space by a 4th tile, playing along a controlled side, creating a forced space with three links of the same colour, playing a tile without matching colours. The moves must be taken back no matter how far back the mistake was made, but if the players cannot agree on a reasonable way to recover the game, then the game is drawn. IF THE TANTRIX IS KNOCKED: When it is not possible to re-establish the Tantrix with reasonable certainty then the game is drawn, subject to possible penalties if one of the players was responsible. FORCED SPACE MISTAKES: Players should check their opponent's forced spaces before they start their own turn. After the innocent player has confirmed their next move, they may not ask their opponent to backtrack and fill missed forced spaces. The best time to call a pause is when the player's hand enters the bag to pick up a replacement tile, but before either player sees what the replacement is. If a forced space mistake is announced before making a free move, the free move is taken back so that the forced spaces can be filled. It is not necessary for the same free move to be made after that. However, if the mistake is announced after the guilty player has finished their turn but before the innocent player has begun their turn then the forced space must be filled (as must any resulting forced spaces). If the mistake is announced after the innocent player has completed their first move then play continues normally and no moves are taken back. If forced spaces get overlooked during the endgame, it should be possible to undo all mistakes.
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